Combining Unity with machine vision to create low latency, flexible, and simple virtual realities
Yuri Ogawa, Raymond Aoukar, Richard Leibbrandt, Jake S. Manger, Zahra M. Bagheri, Luke Turnbull, Chris Johnston, Pavan K. Kaushik, Jaxon Mitchell, Jan M. Hemmi, Karin Nordström
This paper develops a virtual reality system using Unity and machine vision tools to create low-latency, flexible VR environments for behavioral studies in tethered animals.
bioRxiv · Feb 5, 2024Animal Behavior & Cognition