Eye-tracking for low vision with virtual reality (VR): testing status quo usability of the HTC Vive Pro Eye
Abstract
BackgroundAdding an eye tracker inside a head-mounted display (HMD) can offer a variety of novel functions in virtual reality (VR). Promising results point towards its usability as a flexible and interactive tool for low vision assessments and research of low vision functional impairment. Visual field (VF) perimetry performed using VR methodologies evidenced a correlation between the reliability of visual field testing in VR and the Humphrey test. The simulation of visual loss in VR is a powerful method used to investigate the impact and the adaptation to visual diseases. The present study presents a preliminary assessment of the HTC Vive Pro Eye for its potential use for these applications. MethodsWe investigated data quality over a wide visual field and tested the effect of head motion. An objective direct end-to-end temporal precision test simulated two different scenarios: the appearance of a pupil inside the eye tracker and a shift in pupil position, known as artificial saccade generator. The technique is low-cost thanks to a Raspberry Pi system and automatic. ResultsThe target position on the screen and the head movement limit the HTC Vive Pro Eyes usability. All the simulated scenarios showed a systems latency of 58.1 milliseconds (ms). ConclusionThese results point towards limitations and improvements of the HTC Vive Pro Eyes status quo for visual loss simulation scenarios and visual perimetry testing.
02 /Specification & Classification
Click any tag to browse matching papers- Citations
- 113
- FWCI
- 12.58
- Field percentile
- top 1%
- Approach
Reproducibility ledger
Nobody has reported trying to reproduce this paper yet. Did you replicate an experiment or run the code? Your report saves the next lab a week.
Sign in to file a reproducibility report.
Related papers
- Assessing visual performance during intense luminance changes in virtual reality
Niklas Domdei, Yannick Sauer, … Siegfried Wahl·HeliyonPeer-reviewed·Nov 1, 2024
- Virtual reality simulation of epi-retinal prosthetic vision highlights the relevance of the visual angle
J. T. Thorn, E. Migliorini, D. Ghezzi·bioRxiv·Jul 18, 2020
- VR HMD color calibration and accurate control of emitted light using Three.js
Killian Duay, Yoko Mizokami, Takehiro Nagai·Journal of VisionPeer-reviewed·Feb 3, 2025
- Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems
Matthew Warburton, Mark A Mon-Williams, … J. Ryan Morehead·Behavior Research MethodsPeer-reviewed·Oct 10, 2022
- Performance of Complex Visual Tasks using Simulated Prosthetic Vision via Augmented-Reality Glasses
Elton Ho, Jack Boffa, Daniel Palanker·Journal of VisionPeer-reviewed·Nov 26, 2019
- Virtual reality validation of naturalistic modulation strategies to counteract fading in retinal stimulation
J. T. Thorn, N. A. L. Chenais, … D. Ghezzi·bioRxiv·Nov 17, 2021