Topic · Human-Computer Interaction · Computer Science
Virtual Reality Applications and Impacts
OpenAlex topic; a paper is listed when OpenAlex scores it at least 0.5 for this topic.
72 papers
- NeurosciencePLoS ONEPeer-reviewed
Breathlessness in a virtual world: An experimental paradigm testing how discrepancy between VR visual gradients and pedal resistance during stationary cycling affects breathlessness perception.
Sarah Finnegan, David Dearlove, Peter Morris…·Kyle T.S. Pattinson
This study uses a virtual reality paradigm to show that breathlessness perception is influenced by both expected and actual effort during cycling.
- NeuroscienceVirtual RealityPeer-reviewed
Sensory Reweighting: A Common Mechanism for Subjective Visual Vertical and Cybersickness Susceptibility
William Chung, Michael Barnett‐Cowan
This study investigates how exposure to VR affects sensory reweighting and relates it to cybersickness susceptibility by measuring changes in subjective visual vertical and sickness severity.
27 citations - NeurosciencebioRxivPreprint
Active self-touch restores bodily self-awareness following disruption by "rubber hand illusion"
Damiano Crivelli, Antonio Cataldo, Gabriella Bottini…·Patrick Haggard
This study shows that active self-touch after the rubber hand illusion reduces proprioceptive drift, indicating it restores bodily self-awareness, while involuntary self-touch does not.
2 citations - NeurosciencebioRxivPreprint
Real-world body orientation impacts virtual navigation experience and performance
Hyuk-June Moon, Hsin-Ping Wu, Emanuela De Falco, Olaf Blanke
This study shows that physical body orientation affects experienced body orientation and spatial navigation performance in virtual reality.
DOI 10.1101/2023.02.10.527966 - NeurosciencePLoS ONEPeer-reviewed
Avatar error in your favor: Embodied avatars can fix users mistakes without them noticing
Mathias Delahaye, Olaf Blanke, Ronan Boulic, Bruno Herbelin
The paper shows that users in VR are less likely to notice avatar finger swaps that help them complete tasks compared to those that hinder them.
7 citations - NeuroscienceBiological PsychologyPeer-reviewed
Different armpits under my new nose: olfactory sex but not gender affects implicit measures of embodiment
Marte Roel Lesur, Yoann Stussi, Philippe Bertrand…·Bigna Lenggenhager
The paper investigates how sex-related body odors influence implicit embodiment compared to gender-related scents in virtual reality.
- NeuroscienceBehavior Research MethodsPeer-reviewed
Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems
Matthew Warburton, Mark A Mon-Williams, Faisal Mushtaq, J. Ryan Morehead
This paper measures motion-to-photon latency in VR systems using a high-speed camera technique, revealing latency reductions due to motion prediction algorithms.
74 citationstop 1% - NeuroscienceFrontiers in Virtual RealityPeer-reviewed
Thermal Pain and Detection Threshold Modulation in Augmented Reality
Daniel Eckhoff, Christian Sandor, Gladys L.Y. Cheing…·Álvaro Cassinelli
This study shows that augmented reality can modulate thermal pain and detection thresholds by altering body perception.
12 citations - NeuroscienceScientific ReportsPeer-reviewed
Embodiment of Supernumerary Robotic Limbs in Virtual Reality
Ken Ichi Arai, Hiroto Saito, Masaaki Fukuoka…·Masahiko İnami
This study evaluates whether a supernumerary robotic limb can be embodied as part of the body in virtual reality and assesses changes in peripersonal space perception.
49 citationstop 5% - NeuroscienceScientific ReportsPeer-reviewed
Enhanced processing of aversive stimuli on embodied artificial limbs by the human amygdala
Antonin Fourcade, Timo Torsten Schmidt, Till Nierhaus, Felix Blankenburg
The paper investigates how the human amygdala processes aversive stimuli on artificial limbs using fMRI in VR, finding enhanced amygdala activation for aversive stimuli with stronger multisensory integration.
- NeurosciencebioRxivPreprint
DomeVR: A setup for experimental control of an immersive dome virtual environment created with Unreal Engine 4
Katharine A. Shapcott, Marvin Weigand, Iuliia Glukhova…·Marieke Louise Schölvinck
DomeVR provides an immersive VR environment for neuroscience experiments using Unreal Engine 4, offering modular tools for task control, logging, and multi-species testing.
- NeurosciencePLoS ONEPeer-reviewed
Reaching articular limits can negatively impact embodiment in virtual reality.
Thibault Porssut, Olaf Blanke, Bruno Herbelin, Ronan Boulic
This study shows that perceiving articular limits during reaching movements in VR can disrupt embodiment if the avatar's movement does not match the user's proprioceptive feedback.
13 citations - NeuroscienceScientific ReportsPeer-reviewed
Bodily ownership of an independent supernumerary limb: An exploratory study
Kohei Umezawa, Yuta Suzuki, Gowrishankar Ganesh, Yoichi Miyawaki
This study explores whether humans can perceive ownership of an independent artificial limb, finding that while challenging, embodiment is possible.
58 citationstop 3% - NeuroscienceConsciousness and CognitionPeer-reviewed
The monologue of the double: allocentric reduplication of the own voice alters bodily self perception
Marte Roel Lesur, Elena Bolt, Gianluca Saetta, Bigna Lenggenhager
The paper investigates if listening to one's own voice from an allocentric perspective can induce a sense of an auditory double and alter spatial self-perception.
11 citations - NeuroscienceFrontiers in PsychologyPeer-reviewed
The efficacy of a virtual reality exposure therapy treatment for fear of flying: A retrospective study
Amihai Gottlieb, Glen M. Doniger, Yara Hussein…·Meir Plotnik
This study evaluates the efficacy of virtual reality exposure therapy for fear of flying in a real-world sample, finding significant increases in flight activity post-treatment.
19 citations - NeurosciencePLoS ONEPeer-reviewed
Absence of reliable physiological signature of illusory body ownership revealed by f ine-grained autonomic measurement during the rubber hand illusion
Hugo Critchley, Vanessa Botan, Jamie Ward
The paper tests if the rubber hand illusion alters autonomic activity but finds no reliable physiological changes.
- NeuroscienceEntertainment ComputingPeer-reviewed
Variation in visual sensitivity predicts motion sickness in virtual reality
Jacqueline M. Fulvio, Mohan Ji, Bas Rokers
The paper finds that individual sensitivity to visual cues predicts motion sickness severity in virtual reality, but not sex differences.
65 citationstop 3% - NeuroscienceIEEE Transactions on Cognitive and Developmental SystemsPeer-reviewed
Cogno-Vest: A Torso-Worn, Force Display to Experimentally Induce Specific Hallucinations and Related Bodily Sensations
Atena Fadaei Jouybari, Kenny Jeanmonod, Oliver Alan Kannape…·Olaf Blanke
The paper introduces and validates a torso-worn force display called Cogno-vest to induce specific bodily sensations and hallucinations through sensorimotor conflict.
15 citations - NeurosciencePLoS ONEPeer-reviewed
The contribution of stimulating multiple body parts simultaneously to the illusion of owning an entire artificial body
Sophie H. O’Kane, H. Henrik Ehrsson
This study investigates how synchronous visuotactile stimulation of multiple body parts affects the illusion of full-body ownership, finding that synchronization enhances ownership ratings across all body parts.
22 citations - NeurosciencebioRxivPreprint
A temporal parcellation of the sensory-evoked responses during the rubber hand illusion reveals manipulation- and illusion-specific correlates
Placido Sciortino, Christoph Kayser
The paper uses EEG data to identify a temporal sequence of neural responses that distinguish the rubber hand illusion from control conditions, revealing a reliable signature around 130-150 ms post-stimulus.
2 citations - NeuroscienceMultisensory ResearchPeer-reviewed
Visual self-motion feedback affects the sense of self in virtual reality
Aubrieann Schettler, Ian Holstead, John Turri, Michael Barnett‐Cowan
This study shows that congruent visual feedback of self-motion in virtual reality overrides biological sex in shaping the sense of self.
- NeurosciencePsychPeer-reviewed
Self-body recognition through a mirror: Easing spatial-consistency requirements for rubber hand illusion
Hikaru HASEGAWA, Shogo Okamoto, Ken Ito…·Yoji Yamada
This study investigates how using a mirror affects the rubber hand illusion by reducing spatial incongruency and enhancing multisensory integration for body ownership.
8 citations - NeuroscienceeNeuroPeer-reviewed
First person experience of threat modulates cortical network encoding human peripersonal space
Aline W. de Borst, Maria Victoria Sanchez-Vives, Mel Slater, Béatrice de Gelder
The paper investigates how first-person perspective training modulates cortical networks involved in threat detection in human peripersonal space, showing enhanced synchronization and connectivity in specific brain regions.
- NeurosciencebioRxivPreprint
Disruption by virtual reality of the cortical oscillations related to visuotactile integration during an embodiment process
Noriaki Kanayama, Masayuki Hara, Kenta Kimura
The paper compares EEG oscillatory activities during a rubber hand illusion in real and virtual reality environments, finding no significant differences in VR, suggesting VR alters sensory integration mechanisms.
- NeuroscienceiSciencePeer-reviewed
Achronopresence: how temporal visuotactile and visuomotor mismatches modulate embodiment
Marte Roel Lesur, Marieke Lieve Weijs, Colin Simon…·Bigna Lenggenhager
This paper investigates how temporal mismatches between visuotactile and visuomotor signals affect embodiment, finding that active movement exacerbates the sense of disembodiment compared to passive touch.
40 citations - NeurosciencePLoS ONEPeer-reviewed
Proprioceptive accuracy in immersive virtual reality: A developmental perspective
Irene Valori, Phoebe E. McKenna-Plumley, Rena Bayramova…·Teresa Farroni
This study investigates how proprioceptive accuracy develops with age and is affected by vision and immersive virtual reality environments.
56 citationstop 5% - NeuroscienceInternational Journal of Human-Computer StudiesPeer-reviewed
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
Séamas Weech, Sophie Kenny, Markus Lenizky, Michael Barnett‐Cowan
The paper examines how narrative and gaming experience influence presence and cybersickness in virtual reality, finding that enriched narrative increases presence and reduces cybersickness, particularly for experienced gamers.
107 citationstop 1% - NeuroscienceExperimental Brain ResearchPeer-reviewed
Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation
Séamas Weech, Travis Wall, Michael Barnett‐Cowan
This study investigates whether noisy galvanic vestibular stimulation reduces cybersickness during and immediately after virtual reality exposure, finding it effective for intense VR content but not moderate content.
60 citationstop 5% - NeuroscienceNeuroImagePeer-reviewed
Electroencephalographic evidence for the involvement of mirror neuron and error monitoring related processes in virtual body ownership
Gal Raz, Guy Gurevitch, Tom Vaknin…·Noam Goldway
The paper investigates EEG markers of mirror neuron and error monitoring systems during virtual body ownership illusions, finding distinct neural responses modulated by agency, synchronicity, and semantic congruence.
30 citations